Locations are added to the linked list using the addLocation method. In the main program, an instance of the TreasureHunt class is created. The game continues until the player reaches the "Treasure Chest" location, at which point a congratulations message is displayed. It traverses the linked list of locations, displaying the current location to the player. The startHunt method initiates the treasure hunt. If the list is empty, the new location becomes the head of the list otherwise, it is added to the end of the list. The addLocation method is used to add new locations to the linked list. The head attribute points to the first location in the linked list. It includes methods for adding new locations and starting the treasure hunt. Here is an overview of the key components and steps involved in the program:Ī Location class is created to represent the locations in the treasure hunt.Įach Location object has two attributes: name (to store the location's name) and next (to reference the next location in the linked list).Ī TreasureHunt class is developed to manage the game and the linked list of locations. ![]() ![]() The Treasure Hunt program is designed to simulate a treasure hunt game using a linked list data structure in Java.
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