A jack, a queen, a king or an ace is required to move out of the start area. Playing a joker allows players to move a peg into any spot occupied by another peg, partner or rival. However, when a peg moves on top of a partner’s peg, the partner’s peg may immediately move to the entrance of its home area. When a peg moves on top of a rival peg, the rival peg must return to its start area. Pegs cannot move into the home areas of other players. Players cannot skip turns, even if it’s more advantageous to not play.Īfter completing a full lap around the board, a peg may only enter the home area if it’s standing in front of the entrance. In a clockwise order, players pull one card from the deck, play one of their cards, and move as many times as the power of the card they played. Each edge holds the start and the home locations of one player.Įach player has five cards at the start and must hold their cards in a way that the other players can’t see them. The board has as many edges as there are players: a game with six players requires a hexagon board. Players must sit alternately, with each player sitting between two rivals. The game rules state that players must divide into two teams of equal numbers.
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